"There was one tutorial in particular from Blender Guru about PBR materials that shows how to make a physically correct cycles material master shader," Morton said. It is designed to provide physically based results out-of-the-box, with artistic control and flexible shading nodes for realistic results in a shorter render time. Poser's SuperFly render engine is based on Cycles, Blender's physically-based path-tracing render engine. When Poser 11 was released, Brian Morton (a.k.a., ghosthip2) spent some quality time with tutorials on Blender's Cycles render engine. He's used that knowledge to create better art, along with a set of materials and a set of lights that makes Poser 12 renders even better.
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